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- #Realistic fps prefab multiplayer how to#
- #Realistic fps prefab multiplayer update#
- #Realistic fps prefab multiplayer code#
- #Realistic fps prefab multiplayer Pc#
SetQuestEntryState(questName, entryNum, state) Returns a quest state as "unassigned", "active", "success", or "failure"ĬurrentQuestState("Kill 5 Rats") = "active"ĬurrentQuestEntryState(questName, entryNum)ĬurrentQuestEntryState("Escape", 2) = "active" You can also set quest states using Timeline Support.
#Realistic fps prefab multiplayer update#
However, the Lua functions SetQuestState and SetQuestEntryState also update the quest tracker and send the OnQuestStateChange message that your scripts can handle. You can even add new quest entries by increasing Entry_Count and adding the additional entry fields. Since the Quest table is a normal table in Lua, you can use any Lua commands on it – for example, to add new quests, remove quests, change descriptions, etc.
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#Realistic fps prefab multiplayer Pc#
When the player selects this dialogue entry, the PC will say this line, and the quest state will be set to "active".
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Using the quest defined in Example 1: Kill 5 Rats, say the baker has a dialogue entry asking the PC to start the quest.
#Realistic fps prefab multiplayer code#
If you do use Lua tables, remember when referencing table indices in Lua code that you must replace spaces and hyphens with underscores as described in Important Note About Table Indices. The Dialogue System now provides CurrentQuestState and SetQuestState Lua functions (and equivalents for quest entries), so you usually don't need to work with Lua tables directly. You can use the Lua Wizards, so you don't have to type a single character, just pick the conditions from a dropdown menu. This condition will usually be in a dialogue entry's Conditions field. To check the state of a quest inside a conversation, you'll specify a simple Lua condition. Lua functions to check and control quests are summarized in Quest-Related Lua Functions and described in more detail below.
#Realistic fps prefab multiplayer how to#
There's also a compas HUD and stuff.This page describes how to manage quests at runtime. The bullet drop and stuff is pretty good, it does actually hurt when you got shot (unlike cod or bf), there's tactic involve, good mag system, and there's FOB and stuff you can build during gameplay which make the game played differently each time.īut the cons for you is that you can respawn how much you like even tho it will cost your team a ticket, and you can see which are enemy and which are not. This game is not the most realistic, but it does in some way and the game requires actual teamwork. So aside from Arma, i have one more recommendation of game that is more "plug and play" if you don't want to hassle thru those stuff to set up arma3. Since Arma3 don't actually have any objective/sandbox (you make the objective yourselves) the respawn policy really depend on what server or group of people you play with. One thing that i'm not quite sure is the no respawn policy. Milsim unit is like a group of people 'roleplaying' as a military group trying to do some objective and stuff with proper communication, formation, etc. They might have some rules and stuff but there's a couple of those that you can choose to join. You can always try to look for a Realistic Milsim unit there.
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Only problem is unlike most games, you need to make and setup your own fun.īasically you need to find friends that are also want to play those realism stuff. But with some additional mods, you can also have even more realistic bullet drop, advanced wound system, etc. The vanilla it self already include some realistic system such as bullet drop, realistic mag system, realistic flight model etc. But well who knows if you'll ended up enjoy them.Īrma is a milsim game and it's very much fit in with your criteria. Some of them are more easier to play (plug and play) and some of them require some things to be set up but their level of realism also different just a bit. Well if you want that kind of game, there's some games i could recommend.